![]() Well, everything and a bit more - some of the content that you can use is not present within the main game and you can create your content that can be loaded up into the game. The Portal 2 Authoring Tool provides all the tools that the developers of Portal 2 used to create the maps of the main game. No matter what, you’ll need to gain access to Portal 2 to use the Portal 2 Authoring Tool. If that’s too much though, you can always wait until a sale is happening or ask a friend if they can share their library with you. You will need to download Portal 2 to gain access to the tool, which will be under your tools tab in your Steam game library. The first thing that you need to do is to download the Portal 2 Authoring Tool. With that out of the way, let us get straight into the tutorial! The Portal 2 Authoring Tools ( the tool that we will be using to create our map) is a version of Hammer that has been edited to be used directly with Portal 2, hosting most, if not all, of the content seen within both Portal and Portal 2, but also automatically applies behaviors to some of the contents of the map for you and allows you to compile your map straight to the games map folder. The Source engine is the successor to the now outdated Goldsrc engine, and has been used to develop games from 2004 and onward, such as Counter-Strike, Half-life 2, and Portal! Hammer makes games specifically for the Source Engine, and is the main tool used by the developers at Valve to create the maps that you see within Source games. The company created the Goldsrc ( pronounces go-ld- so-horse) engine, using the Quake engine as grounds to do so, and used Goldsrc to create games such as Half-Life. If you did not know beforehand, Valve is a game development and distribution company founded in 1966. Keep in mind, I am going to talk about Hammer from the perspective of developing a map for Portal 2, but most of the content within this post should be usable across all Source games. So today, I am going to tell you the process that you need to go through to create a decent looking map and some tips about using the Hammer editor. It was a long and rather exhausting process, but I believe that learning about how maps within Team Fortress, Portal, and Left 4 Dead are made is a fun skill to have, as it would allow me and other people to join Source modding communities and create cool content that would keep these old games alive. I wanted to see what developing these maps were like, so I jumped right into the Hammer editor and got myself started. I have played the game multiple times, struggling through all of the main story’s puzzles and the community-made puzzles that can be found in the Steam Workshop. Our online platform, Wiley Online Library () is one of the world’s most extensive multidisciplinary collections of online resources, covering life, health, social and physical sciences, and humanities.For my Advanced Level Design class, I decided that I would create a map for one of my favorite games - Portal 2. With a growing open access offering, Wiley is committed to the widest possible dissemination of and access to the content we publish and supports all sustainable models of access. Wiley has partnerships with many of the world’s leading societies and publishes over 1,500 peer-reviewed journals and 1,500+ new books annually in print and online, as well as databases, major reference works and laboratory protocols in STMS subjects. Wiley has published the works of more than 450 Nobel laureates in all categories: Literature, Economics, Physiology or Medicine, Physics, Chemistry, and Peace. ![]() has been a valued source of information and understanding for more than 200 years, helping people around the world meet their needs and fulfill their aspirations. Our core businesses produce scientific, technical, medical, and scholarly journals, reference works, books, database services, and advertising professional books, subscription products, certification and training services and online applications and education content and services including integrated online teaching and learning resources for undergraduate and graduate students and lifelong learners. Wiley is a global provider of content and content-enabled workflow solutions in areas of scientific, technical, medical, and scholarly research professional development and education.
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